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Fixed portal not opening until van is gone if Big Dog and van are the last enemies on the level. Fixed original weapon gaining cooldown of what last was in your secondary slot when picking up a new weapon while having only one (mostly affected only Chicken and Robot). Frog can now use Hammerhead mutation - use active ability when standing next to a wall. Enemy' slugs will no longer hit things while on last (almost gone) frames of animation. Maggot spawns can no longer be duplicated on loops. Elite inspectors no longer pull non-moving projectiles. In a particular location, other cars no longer explode when using one of them. IDPD explosions appearing on one spot no longer stack horizontally. The game will take minor effort not to spawn the player right on top of cars/generators. Rads should now get stuck on wall edges slightly less often now. Giving up crown of destiny no longer can cause you to have -1 mutation points. Ravens no longer lift up and land on same spot if there's nowhere to fly. Hyper Crystal now clears additional area upon noticing the player. Weapons can no longer end up under $$$-specific prop. You no longer accidentally pick up weapons when entering secret areas via objects. Jungle now consistently offers new mutations on each visit. Proto chest now defaults to rusty revolver if it's weapon is gone. You can now blow up the last enemy with Melting's Ultra A (the trick: it'll leave a corpse). Select enemies now just don't increment kill count instead of reducing it by 1. Mimics are no longer multiplied on loops. IDPD grenades now harm IDPD (alongside everyone else) if deflected. Player' plasma shots now hit players with iframe rules when reflected. (don't get too excited - the spread is still there and you'll still hit yourself a lot) Discs now have an axis-aligned bounding box and bounce *a little* more predictably. Proto statues no longer keep rads from previous encounter if forgotten.
Grenades no long persist on level change (since they could break generation / kill you). Game now auto-pauses if connection is lost to the in-use gamepad. Trying to pause mid-generation now pauses as soon as loading finishes.
Weapons returned by Determination no longer have cooldown of last seen weapon in that slot.Added localization support (see lang-example.ini / copy to lang.ini for translating).Both players can now play the same character in coop without making use of bugs.Added a setting for mouselock (when available) - for windowed or multi-screen setups.Added a setting for native cursors - when supported, this gets rid of mouse lag once and for all.There's now a confirmation dialog when exiting/restarting a run R confirms in it.There's now an option for borderless fullscreen on Windows (Alt+Shift+Enter / in options).Area/weapon/mutation seeding is now far more consistent.
NUCLEAR THRONE GAMMA GUTS WIKI FREE
Remember: Everybody can edit this wiki, feel free to do so! Create an account! Contact an Admin via their Message Wall or Steam.
NUCLEAR THRONE GAMMA GUTS WIKI DOWNLOAD
If you would like to try the game before you buy it then download Wasteland Kings, the Nuclear Throne Prototype! This is the first build created during Mojam back in March 2013, which can help you decide whether or not this game is for you. Also visit the Steam forums, subreddit and FanFiction.
NUCLEAR THRONE GAMMA GUTS WIKI PC
Purchase the game for PC on Steam and the Game's Website. It will later launch on PlayStation 3 and Xbox One. It's currently available on PC, Mac & Linux, PlayStation 4, and PlayStation Vita. Nuclear Throne exited Steam Early Access on December 5th, 2015, although it will still be updated. The abundant availability of powerful weaponry makes the quest to become ruler of the Wasteland one fraught with peril. The radioactive waste allows mutants to improve their abilities by mutating new limbs on the fly.
NUCLEAR THRONE GAMMA GUTS WIKI FULL
Nuclear Throne is an action roguelike-like by Vlambeer about mutants fighting their way through a post-apocalyptic world that's full of enemies.